![difference between matlab r2015a or 2105b difference between matlab r2015a or 2105b](https://i1.rgstatic.net/publication/318227031_Simulation_and_Analysis_for_Activities_in_Image_Recognition_Using_MATLAB/links/5ced1a03299bf109da753e06/largepreview.png)
( en Inventor Chad Tyler RIGETTI Dane Christoffer THOMPSON Original Assignee Rigetti & Co., Inc. Google Patents WO2015178991A2 - Operating a multi-dimensional array of qubit devices In general, you only want to use AlignVertexCenters when you're drawing something that's only made up of a relatively small number of horizontal or vertical lines.Īntialiasing is a particularly interesting corner of computer graphics, and I'll be talking about it more in future posts.WO2015178991A2 - Operating a multi-dimensional array of qubit devices Those circles look nice and round, but if we turn AlignVertexCenters, they don't look as good, do they? h.AlignVertexCenters = 'on' įor smooth shapes like these circles, we don't want to use AlignVertexCenters because distorts the shape by moving each of the vertices to the nearest pixel. In the GraphicsSmoothing=on case thing don't look at "gap toothed" because the shading fills in the edges of the wider gaps.īut there's another important reason that you might not want to use AlignVertexCenters. This means that when they get snapped to the pixel grid, you get a mix of 4 pixel gaps and 5 pixel gaps. That's because the distance between the centers of the lines is a little more than 5 pixels. One thing you'll notice is that the spacing between the lines looks uneven in the GraphicsSmoothing=off and AlignVertexCenter=on cases. So should we always set AlignVertexCenters to on? No, I'm afraid it's not that simple. This will make all of the lines look the same. If we set this to on, then the vertices of the lines will be adjusted so that they land exactly on the pixels. The line object has a property named AlignVertexCenters. If this is not set accurately, then the difference between these two cases can be very visible.īut there is another way to deal with this. Your computer has an adjustment in the display settings called gamma correction. The ones that fall in between set two pixels in each row to a light shade, while the ones that go exactly through a column set one pixel in the row to a dark shade. This is happening because some of the lines go exactly through a column of pixels and other lines fall in between two columns. When we turn on GraphicsSmoothing this time, we'll notice that some of the lines look darker than others. Let's start over with a bunch of vertical lines. This tricks your eye into seeing a smooth line instead of one that "jumps" from pixel to pixel.īut there is an issue here. The proportion of the two colors that are mixed together is proportional to how much of that pixel is covered by the line. These colors are made by mixing the color of the line with the background color. When GraphicsSmoothing is on, the lines are made up of pixels of a number of different colors. We can see that when GraphicsSmoothing is off, the pixels that make up the lines are all the same color. If we compare a zoomed in region we can see why.
![difference between matlab r2015a or 2105b difference between matlab r2015a or 2105b](https://www.mathworks.com/help/matlab/matlab_prog/live_editor_exploratory_analysis.png)
The lines that were drawn with GraphicsSmoothing obviously look smoother. rng defaultĪnd then with GraphicsSmoothing set to 'on'. Let's draw a bunch of random line segments, first with GraphicsSmoothing set to 'off'. This can really improve how the graphics look on a low res monitor. When this is set to on, all of the graphics drawn into that figure are drawn using a technique called Multisample antialiasing. In R2014b we introduced a new property on the figure named GraphicsSmoothing.